Lootmap update for DayZ 1.01
Wiki update for DayZ 1.01
The loot filter state should now be stored and loaded properly
Update Map Names
Remove 0.62 Maps
Items in the wiki have been renamed to how they are actually named in the game
E.g. the AK-M is dipslayed in the game as KA-M for copyright reasons, so the wiki now also shows KA-M
For the same reason, the Offroad Hatchback is now called ADA 4x4 in the Lootfilter
Vehciles that currently do not spawn have been removed from the lootmap
New Loottypes: School
New Lootcategory: Coast
The wiki has been updated
Items that were previously in the game but are currently not have been removed
Items that were missing in the wiki have been added
Each item now has information about in which loot categories the item can spawn
Each item now has a link that shows the map with the loot filter configured to show all locations where the item can spawn
Group Invite Link now contains the current map
Lootmap has been updated with new water pump locations
Join-Group Links that you can share to join a specific group now work again
Its now possible to search for locations by x/y coordinates
It is now possible to use the location search via hotkeys (STRG+F to activate search, ENTER to select to jump to the first search result)
Fixed some inconsistencies with the location search
Fixed a bug that caused blurry loot icons when zooming in
Base Building Material (Planks) added to the Lootmap
Map Updates for DayZ Beta
Under-the-hood improvements in our build process
We have changed the location name overlays to be drawn dynamically into the map rather than being drawn into the tiles. This means, the names are now always above loot icons, and you can now toggle the visibility for location names in the loot filter
A small missing piece (rail bridge between Svetlojarsk and Turovo) in the railsroad has been fixed
Lootmap now has missing barracks
Lootmap now has watch towers again
We have tweaked the calculation of the coordinate overlay again, and now it really displays the exact in-game position at the mouse cursor. With release of the server files, this is now useful for server admins and modders to get find in game coordinates at certain points in the map
The distance measurement tool has been updated acordingly and is now displaying the distance in meters very precisely
We have updated the stying of the maps according to your feedback. Especially the topographic map is now much cleaner
New community added: Welcome Rogue Gaming Network
Removed links to inactive communities
Distance Measurement Tool has been fixed (was off by a factor of 2 because we added an additional zoom level to the map)
Coordinate Overlay has been changed to match the internal coordinate system
Maps updated for DayZ 0.63 Experimental (0.63.148605)
The Topographic map returns!
Maps for DayZ 0.63 Experimental Branch have been added
Game Version of Map is now displayed in the footer
The DayZ Mod Vehicle Spawn Map has been updated (Thanks Ski Goggles for the help)
New Arma 3 Map: Dingor
New Arma 3 Map: Esseker
New Arma 3 Map: Fallujah
New Arma 3 Map: Kunduz
New Arma 3 Map: Lingor
New Arma 3 Map: Lythium
New Arma 3 Map: Malden
New Arma 3 Map: Porto
New Arma 3 Map: Sahrani
New Arma 3 Map: Takistan
New Arma 3 Map: Takistan Mountains
New Arma 3 Map: Taunus
Welcome our new Partner Community: Last Day РОЛЕВОЙ СЕРВЕР.
Welcome our new Partner Community: DayZVideos.com
Welcome our new Partner Community: HIHB Gaming.
Removed Partner Community DayZ Intel because they are not active anymore.
New detailled and exact map of the railroad network in Chernarus
Apple trees are now displayed on the lootmap
Updated maps for DayZ 0.62 stable release
Add a map version for DayZ 0.62 experimental branch
There's Easter Eggs - literally!'
We've added a Donation page. If you like iZurvive and want to support us in our effort, please consider a donation.'
Unfortunately, UK Alliance has shut down, so we've removed them from the communities list. Thanks, and all the best to all of them!'
New ARMA III Map Abramia added
The running- and sprinting time, calculated by the distance measurement tool, are now correct for ARMA III which has slightly different running / sprinting speed than DayZ
The Location-Overlay has been enabled for all ARMA III maps
The Hunting Scope can not be attached to the repeater
Removed 'DayZ Standalone News' Community since their page does not exist anymore
Added Conan Exiles to the Game Switcher
Welcome UWS Gaming Community
Unfortunately, DayZ Asylum is shutting down.
New Community: SurvivalZ
Added MrBlue and Queenie to streamer section
Fixed some problems with resource caching which could lead to a mixup of loot icons
Animals added to the lootfilter. Beware: Due to the huge number of animals, the 'Animal' category is off by default in the lootfilter
Lootfilter settings are now saved
Map-Update for 0.61 Stable Update
Map-Update for the 0.61 Experimental Maps
Working on Bugfixes to improve iZurvive
Added links to other Ginfo Games for Ark, H1Z1 and Overwatch
Dayz 0.61 Experimental Maps added
Wolve spawns added
New communities: Aftermath DayZRP
Wiki: Magnum now states that it fires .357 rounds correctly.
Fix issue where scrolling in the loot menu would hide parts of it
New community: DayZ UK Alliance
New communities: clan-game.fr, The Gents of Novo
Added support for the playstyle marker pack
Wiki: Added the CZ61 Skorpion
New ARMA communities section
Wiki: Added the pickaxe
New communities: Black Tie Gaming
A few bugfixes that should help with the "black map" issue.
New communities: DayZilla.RU
Various bugfixes that should help with some browser specific issues
New communities: DayZ4All, DayZAsylum
Wiki: Added Glock19 and FN FAL to the wiki. Thanks for reporting!
New Arma 3 map: Stratis
New Arma 3 map: Altis
New Arma 3 map: Tanoa
iZurvive was overhauled with a completely new interface, lots of bugfixes and other niceties.
The Taviana Origins map has been updated to the newest version. Citynames and Lootmap for the new areas might not be complete for the new areas though.
iZurvive now has a map for the DayZ Napf Mod
The maps have been updated, the previously missing names of locations in the north of chernarus are now visible again.
Added DayZ RPG community
Added DayZ Fire Clan to the iZurvive communities
New Marker Skins
Update Lootmap for DayZ 0.59
New Vehicles: Civilian Sedan, Transit Bus and Offroad Hatchback
Renamed Asesinos a Sueldo to their correct name
iZurvive social links now open in a new tab
'Guardhoude' has now a separate icon
New Loottype 'Crashsites' for dynamic crashsite spawn locations with with 'Helicopter', 'Police Car' and 'Boat' subtypes
New Loottype 'Misc' with player spawn locations
Added Global Gaming community
Updated maps for DayZ 0.57 release
Updated maps for DayZ 0.55 release
Added SplitScreenTV community
Removed restriction which limited users' ability to move/delete markers
Updated the map for the DayZ 0.54 release
Increased performance when changing zoom levels
Reduced network traffic when using a large number of groups
Updated the map for the DayZ 0.53 release
Grid Coordinate overlay added to the bottom of the page
Note: Map (including loot) is currently valid for DayZ 0.52 and 0.53!
Fixed bug causing back button to completely break
Fixed some minor scrolling bugs
Fixed some zoom animation bugs
Updated map for DayZ 0.52 release
Topographic map now also shows airstrip and airfield concrete
Added V3S spawns to the lootmap
Streams are now also displayed
Pond icon is now 75% of normal size to reduce icon clustering
Usernames are now stripped of leading and trailing whitespaces when setting a new one
Markers from different groups are now separated and each marker can only be posted to a single group
Markers from different groups now may have different colors (can be changed by clicking on the name of the group in the Groups menu)
Groups may now be hidden
Fixed railroads not in correct place in Chernarus+ map
Chernarus+ map now includes all towns from the game files (even the unfinished cities)
Fixed Lost in Gaming and DayZ SA Community not showing up in communities section
Fixed bug causing lootmap error when unable to load
Fixed some error reporting bugs
Fixed bug causing lootmap not to load (will now try 3 times)
Fixed bug causing username warning not to show up
Updated map files for DayZ 0.50
Topographic map now has a shadow overlay to enhance height visuals
New loot icons for a variety of buildings and points of interest
Each loot icon can now be enabled or disabled separately
This version includes a lot of internal improvements which enhance the overall stability and performance
Enhanced map performance
Enhanced loot display performance
Enhanced performance when changing the loot filter options
Improved caching and cache invalidation
Map tiles are now loading from different endpoints to increase performance
Fixed bug causing wrong group to be removed when leaving
Fixed bug causing citysearch jump to city jumping to wrong coordinates
Combined a lot of images to enhance performance
Removed share dialog
Added power lines to the maps.
Updated map for DayZ patch 0.48
Fixed bug that map tiles are not refreshed
Fixed bug that caused city search panning function sometimes not working properly
Map now has boundaries that keep the view inside the map
Added a checkbox to disable further dialogs when username or group is not set. This checkbox will be displayed after the second time it was shown.
Fixed a small jump when chaning map type (topographic/satellite).
An image showing the differences between the last update to the stable branch and 0.42.116181 can be seen here: http://i.imgur.com/yKXk5tO.jpg
Fixed unable to set markers on DayZ Mod maps
You can now measure distance by pressing the small measurement button on the upper left on your screen.
Loot markers were sometimes not displayed correctly after zooming
Added anchor tags which will allow sharing specific map positions and zoom settings (just copy the current URL)
You can now share direct group join links. These can be gathered by clicking on Groups - Your Group and are seen on the bottom of the dialogue
Massive performance improvements when zooming in and out.
Fixed some bugs occuring in MSIE
Added a description of iZurvive (you can find it in 'about iZurvive')
updated loot data and city names
You can even use characters that look similar to cyrillic letters to find cities (e.g., Ka6ahnho for Кабанино (Kabanino)
Pressing Enter brings you to the first search result.
Some browsers even support pressing Ctrl+F to directly open the city search dialog.
increased timeout value to fix problems with slow connections or overloaded server
fixed joining groups with unicode characters
Chernarus+ now includes train tracks in topography and satellite view.
Chernarus+ now includes an advanced Satellite view.
Some navigation fixes when viewing the map with smaller display sizes
Firestations are now categorized as military loot (again).
Added a link to DayZ Intel
Ponds are now displayed as a landmark icon.
Firestations have been readded and are now displayed using a small fire extinguisher icon.
Farm loot icons added for the barn and the cow shed.
Support loot icons added for super markets, fuel stations and hospitals.
Military loot icons added for barracks, prisons and hangars
New Category: landmark which contains icons for light houses, water towers and churches.
Enhanced the top navbar, especially in regards to smaller browser windows.
Loot Categories of Chernarus+ are now displayed correctly.
The citynames in the Chernarus+ map are now a big larger.
The marker size has been increased slightly.
iZurvive now supports the DayZ Standalone and uses its map as the default.
The Origins map has been updated to version 1.7.7
New map: Taviana
New map: Origins
New map: Namalsk
Lootmap for DayZ Chernarus now updated with data from DayZ 22.214.171.124 (mostly concerns vehicle spawn points)
Lootmap for DayZ Chernarus now updated with data from DayZ 1.7.7
Huge performance increases when loot icons are activated. Performance now no longer depends on the number of activated icons.
Player markers are now 80% transparent.
Fixed a rare bug causing loot icons not to be displayed on startup.
All loot types are now activated by default.